![]() Poses represent a certain arrangement of your model's anatomy, which can be used to quickly change between various body positions. Manage animation triggers and create poses Every available bone can be manually assigned to a specific body part, such as the leg, shoulder or spine and they basically define the range of motions that can be achieved by the simulated actor inside the application. Thus, you can start off by creating a basic actor or control rig, which can then be customized and adjusted to fit your preferences.įurthermore, you can also define and edit a skeleton simulation, which can be used as a placeholder for the human bones inside your 3D character. Create actors and control rigsĪutodesk MotionBuilder is a fully-featured software utility designed to help you create and simulate 3D character animations from scratch, as well as use motion capturing techniques to control the way your actor reacts in the virtual environment. In addition, the hardware and software used in this domain have become more and more accessible for amateur use, while personal computers are now powerful enough to handle basic 3D modeling and simple motion simulations. Motion capturing technology has been around for quite some time now and it has evolved a great deal in past few years.
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